Well, my game is called Retrobooster, but it isn't finished yet.  It's
at www.reallyslick.com and it's all for fun; absolutely not for
simulation, training, or education of any kind.  Yuck!  OSG has been a
good tool for this so far, but I have little experience with game
engines such as Ogre.  I can't imagine using plain DirectX or OpenGL.
If you want to have any kind of complexity in the rendering, you
really need higher-level tools than that.

And I recall seeing screenshots for Pirates of the XXI Century, but I
don't know if that game was ever finished.  Anyone know what happened
to it?
- Terry
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