Hi Micheal I've completed a few games with OSG
http://itunes.apple.com/gb/app/apptoyz-alien-attack/id412615924?mt=8 http://itunes.apple.com/us/app/apptoyz-tin-can-alley/id457520117?mt=8 I find no problem using osg for games, if you just treat osg as a wrapper around OpenGL and not a game engine. There's also the osgbullet lib to handle physics and collisions. The main difference you'll find is that rather then calling a specific draw fuction to render your model you need to make sure it can be attached to the scene graph in some way, I tend to have a level class with a osg::MatrixTransform, then all level entities are attached to that etc. Hope that helps Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47257#47257 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

