Hi Micheal

I've completed a few games with OSG

http://itunes.apple.com/gb/app/apptoyz-alien-attack/id412615924?mt=8

http://itunes.apple.com/us/app/apptoyz-tin-can-alley/id457520117?mt=8

I find no problem using osg for games, if you just treat osg as a wrapper 
around OpenGL and not a game engine.

There's also the osgbullet lib to handle physics and collisions.

The main difference you'll find is that rather then calling a specific draw 
fuction to render your model you need to make sure it can be attached to the 
scene graph in some way,

I tend to have a level class with a osg::MatrixTransform, then all level 
entities are attached to that etc.

Hope that helps
Tom

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47257#47257





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