Hi, The idea is simple, I have a class named "Surface" that handles polygons (each instance handles one polygon). Basically, when a surface has more than 3 vertices, I tessellate it to be sure that it will be properly rendered. My problem is that I now need to separate the different polygons created by the tesselation. If I understood how it works, when OSG tessellates, it modifies the geometry.
So my question is simple : How can I retrieve the different vertex array from the geometry. I don't completely understand how it works. Thank you! Cheers, Bob ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48010#48010 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

