Hi,

The idea is simple, I have a class named "Surface" that handles polygons (each 
instance handles one polygon). Basically, when a surface has more than 3 
vertices, I tessellate it to be sure that it will be properly rendered. My 
problem is that I now need to separate the different polygons created by the 
tesselation. If I understood how it works, when OSG tessellates, it modifies 
the geometry.

So my question is simple : How can I retrieve the different vertex array from 
the geometry. I don't completely understand how it works.

Thank you!

Cheers,
Bob

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http://forum.openscenegraph.org/viewtopic.php?p=48010#48010





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