On 4 June 2012 13:31, Bob Slobodan <[email protected]> wrote:
> Really no one has a clue about how to do it ?

More likely that no one has a real clue what you are asking and after.

Getting a vertex array from an osg::Geometry is easy... just look at
the Geometry header and you'll find a getVertexArray() method, but I'm
guessing this isn't really what you are asking, which then leaves
wonder what you actually mean.

> I tried to look at the getPrimList and the getContours functions of the 
> tessallator but it seems the array are the same as before the tesselation. I 
> also tried to look at the PrimitiveSetList of my geometry but I can only find 
> one after the tessellation (I thought the tesselation would add new 
> PrimitiveSet) and I really don't see where to get the information that I need 
> to create my new surfaces.
> No one has a clue ?

Yep, no one has a clue what you actually mean :-)

Robert.
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