On 4 June 2012 13:31, Bob Slobodan <[email protected]> wrote: > Really no one has a clue about how to do it ?
More likely that no one has a real clue what you are asking and after. Getting a vertex array from an osg::Geometry is easy... just look at the Geometry header and you'll find a getVertexArray() method, but I'm guessing this isn't really what you are asking, which then leaves wonder what you actually mean. > I tried to look at the getPrimList and the getContours functions of the > tessallator but it seems the array are the same as before the tesselation. I > also tried to look at the PrimitiveSetList of my geometry but I can only find > one after the tessellation (I thought the tesselation would add new > PrimitiveSet) and I really don't see where to get the information that I need > to create my new surfaces. > No one has a clue ? Yep, no one has a clue what you actually mean :-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

