On Tue, Jun 5, 2012 at 12:17 PM, Chris Hanson <xe...@alphapixel.com> wrote: > You either need to write your own GLES2 shader (that's GL2 you have above) > or use a shader gen tool that will generate one for you on the fly. > > Where did the shader, above, come from?
It was automatically genereated by osg... I didn't explicitly add a shader. Following your (and Sergey's) advice, I tried using the vertex and fragment shaders from the Android OpenGL ES2 example. I don't get any errors from OSG, but I still don't get any output except for an empty viewport. I've made sure my object is in front of the camera, etc. osg output: http://pastie.org/4034304 source (same as above, just using shaders now) http://pastie.org/4034318 Preet _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org