>
> The Z buffer wasn't explicitly set in the blackberry utils... I played
> around with the screen modes and EGL attributes (used RGBA8888 and had
> to specify a 24bit depth buffer with 8 bit stencil) and now it works!
>

  Yup. Exactly my experience.


> It's a bit slow on the device with higher poly models


  Yeah, I've found GLES2 on mobile platforms to be not blazingly fast
either. I'm not yet sure if there is anything I can do to improve
performance.


> Thank you so much to all for the help :)
>

  You're welcome. thanks for helping blaze trails for OSG on GLES2 mobile
devices. Each step makes the experience better for the next person.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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