> > The Z buffer wasn't explicitly set in the blackberry utils... I played > around with the screen modes and EGL attributes (used RGBA8888 and had > to specify a 24bit depth buffer with 8 bit stencil) and now it works! >
Yup. Exactly my experience. > It's a bit slow on the device with higher poly models Yeah, I've found GLES2 on mobile platforms to be not blazingly fast either. I'm not yet sure if there is anything I can do to improve performance. > Thank you so much to all for the help :) > You're welcome. thanks for helping blaze trails for OSG on GLES2 mobile devices. Each step makes the experience better for the next person. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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