Hi All,
Could you please try out the Scene.cpp attached, and also checked into
svn/trunk. What I have done is introduce a SceneSingleton structure
that has both the Scene cache and the mutex protecting it, then placed
all the access methods into the SceneSingleton, then used a static
getSceneSingleton method and a proxy object to make sure that it's
constructed during global static initialization.
Hopefully this will cure the problems under Android, let me know of
how you get on,
Robert.
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgViewer/Scene>
#include <osgGA/EventVisitor>
using namespace osgViewer;
#define OSG_INIT_SINGLETON_PROXY(ProxyName, Func) static struct ProxyName{ ProxyName() { Func; } } s_##ProxyName;
namespace osgViewer
{
struct SceneSingleton
{
SceneSingleton() {}
inline void add(Scene* scene)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_cache.push_back(scene);
}
inline void remove(Scene* scene)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
for(SceneCache::iterator itr = _cache.begin();
itr != _cache.end();
++itr)
{
if (scene==itr->get())
{
_cache.erase(itr);
break;
}
}
}
inline Scene* getScene(osg::Node* node)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
for(SceneCache::iterator itr = _cache.begin();
itr != _cache.end();
++itr)
{
Scene* scene = itr->get();
if (scene && scene->getSceneData()==node) return scene;
}
return 0;
}
typedef std::vector< osg::observer_ptr<Scene> > SceneCache;
SceneCache _cache;
OpenThreads::Mutex _mutex;
};
static SceneSingleton& getSceneSingleton()
{
static SceneSingleton s_sceneSingleton;
return s_sceneSingleton;
}
// Use a proxy to force the initialization of the the SceneSingleton during static initialization
OSG_INIT_SINGLETON_PROXY(SceneSingletonProxy, getSceneSingleton())
}
Scene::Scene():
osg::Referenced(true)
{
setDatabasePager(osgDB::DatabasePager::create());
setImagePager(new osgDB::ImagePager);
getSceneSingleton().add(this);
}
Scene::~Scene()
{
getSceneSingleton().remove(this);
}
void Scene::setSceneData(osg::Node* node)
{
_sceneData = node;
}
osg::Node* Scene::getSceneData()
{
return _sceneData.get();
}
const osg::Node* Scene::getSceneData() const
{
return _sceneData.get();
}
void Scene::setDatabasePager(osgDB::DatabasePager* dp)
{
_databasePager = dp;
}
void Scene::setImagePager(osgDB::ImagePager* ip)
{
_imagePager = ip;
}
void Scene::updateSceneGraph(osg::NodeVisitor& updateVisitor)
{
if (!_sceneData) return;
if (getDatabasePager())
{
// synchronize changes required by the DatabasePager thread to the scene graph
getDatabasePager()->updateSceneGraph((*updateVisitor.getFrameStamp()));
}
if (getImagePager())
{
// synchronize changes required by the DatabasePager thread to the scene graph
getImagePager()->updateSceneGraph(*(updateVisitor.getFrameStamp()));
}
if (getSceneData())
{
updateVisitor.setImageRequestHandler(getImagePager());
getSceneData()->accept(updateVisitor);
}
}
Scene* Scene::getScene(osg::Node* node)
{
return getSceneSingleton().getScene(node);
return 0;
}
Scene* Scene::getOrCreateScene(osg::Node* node)
{
if (!node) return 0;
osgViewer::Scene* scene = getScene(node);
if (!scene)
{
scene = new Scene;
scene->setSceneData(node);
}
return scene;
}
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