Hi Robert,

Building right now the trunk against gles11 on android. I will keep you
informed about the results.

Cheers,
Rafa.


2012/6/25 Robert Osfield <[email protected]>

> Hi All,
>
> Could you please try out the Scene.cpp attached, and also checked into
> svn/trunk.  What I have done is introduce a SceneSingleton structure
> that has both the Scene cache and the mutex protecting it, then placed
> all the access methods into the SceneSingleton, then used a static
> getSceneSingleton method and a proxy object to make sure that it's
> constructed during global static initialization.
>
> Hopefully this will cure the problems under Android, let me know of
> how you get on,
>
> Robert.
>
> _______________________________________________
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>
>


-- 
Rafael Gaitán Linares
CTO at Mirage Technologies S.L - http://www.mirage-tech.com
gvSIG3D Developer - http://gvsig3d.blogspot.com
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