Hi Robert, Building right now the trunk against gles11 on android. I will keep you informed about the results.
Cheers, Rafa. 2012/6/25 Robert Osfield <[email protected]> > Hi All, > > Could you please try out the Scene.cpp attached, and also checked into > svn/trunk. What I have done is introduce a SceneSingleton structure > that has both the Scene cache and the mutex protecting it, then placed > all the access methods into the SceneSingleton, then used a static > getSceneSingleton method and a proxy object to make sure that it's > constructed during global static initialization. > > Hopefully this will cure the problems under Android, let me know of > how you get on, > > Robert. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Rafael Gaitán Linares CTO at Mirage Technologies S.L - http://www.mirage-tech.com gvSIG3D Developer - http://gvsig3d.blogspot.com
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