Hi Robert,

trunk version is working with my android test applications (gles11), thank
you very much!

Rafa.

2012/6/26 Rafa Gaitan <[email protected]>

> Hi Robert,
>
> Building right now the trunk against gles11 on android. I will keep you
> informed about the results.
>
> Cheers,
> Rafa.
>
>
> 2012/6/25 Robert Osfield <[email protected]>
>
>> Hi All,
>>
>> Could you please try out the Scene.cpp attached, and also checked into
>> svn/trunk.  What I have done is introduce a SceneSingleton structure
>> that has both the Scene cache and the mutex protecting it, then placed
>> all the access methods into the SceneSingleton, then used a static
>> getSceneSingleton method and a proxy object to make sure that it's
>> constructed during global static initialization.
>>
>> Hopefully this will cure the problems under Android, let me know of
>> how you get on,
>>
>> Robert.
>>
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>>
>>
>
>
> --
> Rafael Gaitán Linares
> CTO at Mirage Technologies S.L - http://www.mirage-tech.com
> gvSIG3D Developer - http://gvsig3d.blogspot.com
>



-- 
Rafael Gaitán Linares
CTO at Mirage Technologies S.L - http://www.mirage-tech.com
gvSIG3D Developer - http://gvsig3d.blogspot.com
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