Hi Robert, trunk version is working with my android test applications (gles11), thank you very much!
Rafa. 2012/6/26 Rafa Gaitan <[email protected]> > Hi Robert, > > Building right now the trunk against gles11 on android. I will keep you > informed about the results. > > Cheers, > Rafa. > > > 2012/6/25 Robert Osfield <[email protected]> > >> Hi All, >> >> Could you please try out the Scene.cpp attached, and also checked into >> svn/trunk. What I have done is introduce a SceneSingleton structure >> that has both the Scene cache and the mutex protecting it, then placed >> all the access methods into the SceneSingleton, then used a static >> getSceneSingleton method and a proxy object to make sure that it's >> constructed during global static initialization. >> >> Hopefully this will cure the problems under Android, let me know of >> how you get on, >> >> Robert. >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Rafael Gaitán Linares > CTO at Mirage Technologies S.L - http://www.mirage-tech.com > gvSIG3D Developer - http://gvsig3d.blogspot.com > -- Rafael Gaitán Linares CTO at Mirage Technologies S.L - http://www.mirage-tech.com gvSIG3D Developer - http://gvsig3d.blogspot.com
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