Hi Riccardo, On review of the submission I've decided that passing in a Camera& rather than a pointer would make it clear that a valid Camera object should be passed in rather than a pointer which could be NULL or pointing to a valid Camera object. This brings the method more into line with how this type of method is invoked elsewhere in the OSG.
Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

