Hi Robert, I agree that the Camera& as an argument makes more sense. Thanks for merging the submission.
Cheers, Ricky On Mon, Jul 9, 2012 at 7:38 PM, Robert Osfield <[email protected]>wrote: > Hi Riccardo, > > On review of the submission I've decided that passing in a Camera& > rather than a pointer would make it clear that a valid Camera object > should be passed in rather than a pointer which could be NULL or > pointing to a valid Camera object. This brings the method more into > line with how this type of method is invoked elsewhere in the OSG. > > Cheers, > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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