Hi Robert,

I agree that the Camera& as an argument makes more sense.
Thanks for merging the submission.

Cheers,
Ricky



On Mon, Jul 9, 2012 at 7:38 PM, Robert Osfield <[email protected]>wrote:

> Hi Riccardo,
>
> On review of the submission I've decided that passing in a Camera&
> rather than a pointer would make it clear that a valid Camera object
> should be passed in rather than a pointer which could be NULL or
> pointing to a valid Camera object.  This brings the method more into
> line with how this type of method is invoked elsewhere in the OSG.
>
> Cheers,
> Robert.
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