Mike Krus wrote:
> Hi
> 
> we are having issues with compilers on the Mac. 
> 
> Initially we were building everything with the version of gcc that comes with 
> Xcode, i.e.:
> gcc version 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.9.00)
> 
> 
> But one of our other third party libs (CGAL) does not like it so we looked at 
> changing. I tried recompiling everything with gcc 4.3 from MacPort but it 
> fails to build OSG (fails on some of the Objective C code).
> 
> Tried compiling everything with GCC 4.3 except OSG which I build with the 
> llvm-gcc 4.2, but the binary compatibility seems no very good and I get the 
> reported crash when "freeing non allocated memory".
> 
> Obviously it seems stdc++ libraries are getting mixed up but it would be nice 
> to be able to resolve this (and not go crazy in the process!)
> 
> 
> Mike
> 


Hi Mike,

  In fact, the question is why it doesn't take the correct libstdc++. If you 
do: tool -L libosg.dylib (in your osg dir) it says that it uses 
/usr/lib/libstd++.6.dylib. So, why is it using another one?

Look here: 
http://stackoverflow.com/questions/9798623/xcode-dynamic-library-linking-how-to-properly-set-run-paths-search-paths-and.
 I though you could made that OSG uses the correct library, but I can't assure 
you won't be crazy.

------------------------
See you, Manuel.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48877#48877





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