TheBarrelShifter wrote: > Hi all, > > @Manuel - Sorry, yes I noticed the gcc you are using is the Apple one after I > posted the question. > > Actually my original question was about MacPorts gcc - I tried all the > versions 43, 44, 45, 46, 47 & 48 - None of them build OSG as you discovered, > and all of them have the crashing problem when you build your own app with it > and try to link against OSG built with either the Apple gcc, or the > llvm-gcc-4.2 from Macports. > > It would be really nice to solve this problem. > > ... > > Thank you! > > Cheers, > Tobias
For now, until we discover how, I believe that the best solution is building everything with Apple's compilers. Maybe using frameworks could be a valid solution, but it's mac os x dependent. ------------------------ See you, Manuel. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48900#48900 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

