Hi, Koduri You can reuse AnimationPathCallback to animate other transform with same animation, or create new animation path callback reusing existing osg::AnimatiohPath
Cheers. 17.07.2012, 12:06, "Koduri Lakshmi" <[email protected]>: > Hi, > > I want to drive a model in a critical path. I created this path in 3rd party > software and exported as an OSG file. The content of the OSG looks like as > follows > > Code: > MatrixTransform { > DataVariance DYNAMIC > name "FORWARD CAR" > nodeMask 0xffffffff > cullingActive TRUE > UpdateCallbacks { > AnimationPathCallback { > pivotPoint 0 0 -0 > timeOffset 0 > timeMultiplier 1 > AnimationPath { > LoopMode LOOP > ControlPoints { > 0 2.9070041179657 24.1533756256104 -371.264617919922 > -0.144665136933327 0 -0 0.989480674266815 1.15895998477936 1.15896010398865 > 1.15896010398865 > ............................................ > > } > > Here I gave only one control point. > Is there any way to create animation path with these control points (using > above info) . > > I have many models in a scene and already in memory. If I export animation > with models then the final OSG model became huge in size. So I don't want to > place the models once again in a seperate OSG file. > > Can any one please help me how to create animation path with these control > points. > > ... > > Thank you! > > Cheers, > Koduri > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=48882#48882 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

