Hi, I did just that, but a new problem appeared. To get the camera matrix, I created a new class which derive from a Transform. Then, at each culling traversal of the graph, I update my matrix. The problem is that the update pass is just before, and if I move my camera quickly enough the particles I display form a trail following my camera's path. Do you have a solution?
Thank you! Cheers, Adrien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48993#48993 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

