Hi,

I did just that, but a new problem appeared.
To get the camera matrix, I created a new class which derive from a Transform. 
Then, at each culling traversal of the graph, I update my matrix.
The problem is that the update pass is just before, and if  I move my camera 
quickly enough the particles I display form a trail following my camera's path.
Do you have a solution?

Thank you!

Cheers,
Adrien

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