Michael,

osgEarth is a C++ terrain rendering SDK. It is built on top of OSG. It
renders 3D terrains from elevation, imagery, and vector data sources, and
it provides a ton of other geospatial tools and functionality as well.

  Main site: http://osgearth.org
  Source code: 
http://github.com/gwaldron/osgearth<https://github.com/gwaldron/osgearth>
  Forums: http://forum.osgearth.org/

Glenn Waldron / Pelican Mapping / @glennwaldron


On Tue, Aug 21, 2012 at 3:13 PM, Michael Hall <[email protected]> wrote:

> Yes, I have heard of it and have actually downloaded it.  I don't
> think I have installed it on my new Laptop I am using.  I am not sure
> exactly its purpose.  I know it says something about terrains.  Is it
> library like OSG?  I will have to look at it this evening.  Any more info
> would be great.
>
> Thanks,
> Michael
>
>  ------------------------------
> *From:* Chris Hanson <[email protected]>
> *To:* OpenSceneGraph Users <[email protected]>
> *Sent:* Sat, August 18, 2012 7:25:56 PM
> *Subject:* Re: [osg-users] Maps & DTED data
>
> On Fri, Aug 17, 2012 at 3:59 PM, Michael Hall <[email protected]> wrote:
>
>>  I have a little alpplication I am doing to learn OSG.  I have also read
>> the OSG 3.0 for Beginners book.  It has been helpful in learning more about
>> how OSG works.
>> I have generated an earth.ive database from the BMNG east and west tifs.
>> I can display this database in my application.  I would like to now
>> associate DTED data on that and then overlay maps.  What is the best way to
>> do this? Would also like to display the lat/long of where the mouse is in
>> the status bar of my application.  Any tips or suggestions are appreciated.
>>
>>   You're getting into the realm (multiple data layers) where osgEarth
> significantly makes your life easier. Have you considered using it?
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
> http://www.alphapixel.com/
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
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> LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
>
>
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