HI Carsten, Does the new view have the two views sharing the same graphics context, or are you creating a new context? If you are creating a new context how are your creating the new context?
Robert. On 27 August 2012 10:13, Carsten Scharfe <[email protected]> wrote: > Hi. > > I’ve come across a strange behaviour regarding NVS cards from nVidia. > > On some occasions I get corrupted polygons, when initializing and showing > a new view, which > is rendered by a composite viewer. I’ve attached 2 screenshots showing the > corrupted rendering > and how it should be. > > Strange enough, this behavior can be observed only on NVS cards. Quadro > Fx, Quadro and GeForce > cards do not show this issue. > > Has anybody had the same or similar problem and can give me some hints on > what went wrong? > I definitely need help here. > > I use OSG 3.0 on Win7. The scene is rendered with some shaders. > Our application has an edit mode for scene assembly integrated, which, if > activated, creates a new > view for editing purposes and adds this view to the composite viewer. > Our edit mode is rendered in a different window and thus requires it’s own > view. > The polygon corruption occurs on this occasion. If the edit mode is > deactivated and activated again > (the view is only created once on the first activation) the rendering is > as expected. > > Any comment is welcome. > Thanks in advance. > > Carsten > > The correctd rendering: > > The corrupted rendering: > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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