HI Carsten,

Does the new view have the two views sharing the same graphics context, or
are you creating a new context?  If you are creating a new context how are
your creating the new context?

Robert.

On 27 August 2012 10:13, Carsten Scharfe <[email protected]> wrote:

>  Hi.
>
> I’ve come across a strange behaviour regarding NVS cards from nVidia.
>
> On some occasions I get corrupted polygons, when initializing and showing
> a new view, which
> is rendered by a composite viewer. I’ve attached 2 screenshots showing the
> corrupted rendering
> and how it should be.
>
> Strange enough, this behavior can be observed only on NVS cards. Quadro
> Fx, Quadro and GeForce
> cards do not show this issue.
>
> Has anybody had the same or similar problem and can give me some hints on
> what went wrong?
> I definitely need help here.
>
> I use OSG 3.0 on Win7. The scene is rendered with some shaders.
> Our application has an edit mode for scene assembly integrated, which, if
> activated, creates a new
> view for editing purposes and adds this view to the composite viewer.
> Our edit mode is rendered in a different window and thus requires it’s own
> view.
> The polygon corruption occurs on this occasion. If the edit mode is
> deactivated and activated again
> (the view is only created once on the first activation) the rendering is
> as expected.
>
> Any comment is welcome.
> Thanks in advance.
>
> Carsten
>
> The correctd rendering:
>
>  The corrupted rendering:
>
>
>
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>
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