I am trying to enable stereoscopic rendering in the osg display settings in 
order to use the stereoscopic display on the LG optimus. The LG Real3D API 
expects the framebuffer to be split horizontally so I am enabling stereo 
rendering like this:


Code:
osg::DisplaySettings::instance()->setStereo(true);
osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::HORIZONTAL_SPLIT);




but it doesn't seem to be working. 

What could be the reason for it not working? 

Are there any caveats to using the DisplaySettings to enable stereo at a low 
level? 

Should I go the way of using two slave cameras and render in two separate 
viewports in the framebuffer?

thanks!

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http://forum.openscenegraph.org/viewtopic.php?p=49848#49848





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