I am trying to enable stereoscopic rendering in the osg display settings in order to use the stereoscopic display on the LG optimus. The LG Real3D API expects the framebuffer to be split horizontally so I am enabling stereo rendering like this:
Code: osg::DisplaySettings::instance()->setStereo(true); osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::HORIZONTAL_SPLIT); but it doesn't seem to be working. What could be the reason for it not working? Are there any caveats to using the DisplaySettings to enable stereo at a low level? Should I go the way of using two slave cameras and render in two separate viewports in the framebuffer? thanks! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49848#49848 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

