Hi

I know for sure it does work if you set it with env variables (like 
OSG_STEREO=ON OSG_STEREO_MODE=HORIZONTAL_SPLIT), didn't used to set it up in 
code.

Cheers.

07.09.2012, 18:56, "Oren Fromberg" <[email protected]>:
> I am trying to enable stereoscopic rendering in the osg display settings in 
> order to use the stereoscopic display on the LG optimus. The LG Real3D API 
> expects the framebuffer to be split horizontally so I am enabling stereo 
> rendering like this:
>
> Code:
> osg::DisplaySettings::instance()->setStereo(true);
> osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::HORIZONTAL_SPLIT);
>
> but it doesn't seem to be working.
>
> What could be the reason for it not working?
>
> Are there any caveats to using the DisplaySettings to enable stereo at a low 
> level?
>
> Should I go the way of using two slave cameras and render in two separate 
> viewports in the framebuffer?
>
> thanks!
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=49848#49848
>
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