Hi Oren, I already developed something for LG Optimus 3D and the DisplaySetting worked as expected. Maybe you need assign the DisplaySettings to the Viewer if it's already realized.
Some days ago I released osgAndroid (https://gitorious.org/osgandroid) to make life easier for android developers and OSG. I made use of the DisplaySettings class in osgAndroid for my project in the LG Optimus 3D. The usage will be something like: // osgAndroid Java Code: DisplaySettings ds = new DisplaySettings(); ds.setStereoMode(DisplaySettings.StereoMode.HORIZONTAL_SPLIT); ds.setStereo(true); ds.setEyeSeparation(0.056f); viewer.setDisplaySettings(ds); Anyway, if you code something similar in C++ it should work. Rafa. 2012/9/7 Oren Fromberg <[email protected]> > well, I stepped through the code in DisplaySettings.cpp and setting those > environment variables does the exact same thing as the function calls. > > also, I am not sure how to set environment variables in android so I don't > know how to test it. > > I want to understand how the rendering changes at the low level when > display settings have stereo enabled. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=49856#49856 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Rafael Gaitán Linares CTO at Mirage Technologies S.L - http://www.mirage-tech.com gvSIG3D Developer - http://gvsig3d.blogspot.com
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