Hello Paul,
Paul Martz wrote:
I've attached the source of the rtt example from the osgWorks project. Perhaps
it will be helpful. See the comment block at the end of the source for a
description.
-Paul

Code you gave is not what I need.

My plane is not fullscreen, but I need the texture to be fullscreen & only 
render where the plane is.
Then modify the texture coordinates accordingly. Or if your plane is not at a static position use projective texturing.

cheers
Sebastian



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