Paul Martz wrote:
> His description is difficult to understand, but it seems like he wants some 
> type 
> of stencil solution. So the plane rendering pass would be:
> 1. Render the plane with stencil set to write a 1 bit.
> 2. Render a fullscreen quad to display the texture, but only where stencil is 
> 1.


Yes, that is correct, render a fullscreen quad but only where the plane is (at 
any angle)

New to osg, is there a stencil example?

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