Paul Martz wrote: > His description is difficult to understand, but it seems like he wants some > type > of stencil solution. So the plane rendering pass would be: > 1. Render the plane with stencil set to write a 1 bit. > 2. Render a fullscreen quad to display the texture, but only where stencil is > 1.
Yes, that is correct, render a fullscreen quad but only where the plane is (at any angle) New to osg, is there a stencil example? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49976#49976 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

