Hello Paul,

Didn't my answer help in any way?
If you want the plane facing the camera see the osgbillboard example. Also you're giving information in a piecemeal manner. Maybe you could try to explain what you are trying to achieve.

How do I render the image so it is entire size of monitor, face on.
Only rendering area where plane is displayed?
I cannot parse this. First you say you want to display the entire size of the 
monitor, which would be a fullscreen quad.
Then you say only where the plane is displayed, which in this case would be the 
full screen. Try to explain so we can help you.

cheers
Sebastian


I need the texture to "always" face the camera regardless of the angle of the 
plane, the tuxture being fullscreen and only rendered where the plane is.

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