It's better, but still slower than I'ld expect. Hovers now around 100-110fps. -- Randall Hand http://www.vizworld.com
On Mon, Sep 10, 2012 at 10:10 PM, Chris Hanson <[email protected]> wrote: > On Mon, Sep 10, 2012 at 8:35 PM, Randall Hand <[email protected]>wrote: > >> I'm experimenting with OpenScenegraph for a new project, and I've build >> a simple application that opens 2 viewer windows, and places 3 teapots in >> them (using the teapot object from the osgteapot example), translating them >> into different positions. My resulting scene graph (saved as an osg) looks >> like this: >> > > >> Pretty basic.. However, I'm only getting about 60-70fps (in each of my 2 >> viewers). I've already set the vsync=false in my Stateset for the viewer >> (if I run with _nothing_ in my Scene Graph I get over 1000fps). Is this >> typical performance? I really expected to still be getting 100+fps easy >> with such trivial geometry. >> >> > I didn't really dissect your graph structure, but it would seem like it > could perform better. > > How does it perform with only one window, especially one window with two > teapots in it? It could be that some adverse effect of how you have set up > your two windows is hurting your performance. > > > -- > Chris 'Xenon' Hanson, omo sanza lettere. [email protected] > http://www.alphapixel.com/ > Training • Consulting • Contracting > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 > • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL > Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • > LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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