hrm.. Well, I'm using the osgteapot example code ( http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgteapot/osgteapot.cpp), that i modified to use basic front/back emissive materials instead of textures.
-- Randall Hand http://www.vizworld.com On Mon, Sep 10, 2012 at 10:32 PM, Chris Hanson <[email protected]> wrote: > It's better, but still slower than I'ld expect. Hovers now around >> 100-110fps. >> >> > Something in the back of my mind makes me think the Teapot is using a > really poor geometry representation that forces OSG onto old, slow OpenGL > code paths. I didn't actually see the vertices or polygons in the OSG file > above, so I can't say for sure. > > > -- > Chris 'Xenon' Hanson, omo sanza lettere. [email protected] > http://www.alphapixel.com/ > Training • Consulting • Contracting > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 > • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL > Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • > LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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