hrm.. Well, I'm using the osgteapot example code (
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgteapot/osgteapot.cpp),
that i modified to use basic front/back emissive materials instead of
textures.

--
Randall Hand
http://www.vizworld.com


On Mon, Sep 10, 2012 at 10:32 PM, Chris Hanson <[email protected]> wrote:

> It's better, but still slower than I'ld expect. Hovers now around
>> 100-110fps.
>>
>>
>   Something in the back of my mind makes me think the Teapot is using a
> really poor geometry representation that forces OSG onto old, slow OpenGL
> code paths. I didn't actually see the vertices or polygons in the OSG file
> above, so I can't say for sure.
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
> http://www.alphapixel.com/
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