Hi Héctor,

On 25 October 2012 12:34, Héctor Martínez <[email protected]> wrote:
> thank you for your answer. I was using osg::AnimationPath for individual
> animations, but when trying to combine both animations the behaviour is not
> the desired. The problem is that I want to change dynamically the pivot
> point of the translation animation. In other words, the rotation has to be
> always the same (centered in the model), and it has also to translate around
> a dynamic pivot point. If I do this separately, it works. But if I add both
> animations using addUpdateCallback, only the translation is working.
>
> I am a bit lost in the animationpath concept. Is it possible to add 2
> animationpaths to the same PositionAttitudeTransform?
>

The AnimationPathCallback doesn't support attached two AnimationPath.
One could write your callback that does this but you'd need to make
sure that local and transform origins are all consistent.

As I said in my previous email I'd recommend using your own custom
UpdateCallback.  This way you can compute the path exactly for each
frame as per your requirements.

Robert.
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