Hi Robert, thank you again.
Then it seems that the only way to concatenate animations is by creating a custom UpdateCallback, right? Do you know any example about this that could help me to develop my own callback? I have also two more questions about animation: - What is the addNestedCallback function used for? - Is it possible to have different animations attached to the same node and play only one at a time? Best regards -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Robert Osfield Sent: jueves, 25 de octubre de 2012 15:16 To: OpenSceneGraph Users Subject: Re: [osg-users] Rotation animation Hi Héctor, On 25 October 2012 12:34, Héctor Martínez <[email protected]> wrote: > thank you for your answer. I was using osg::AnimationPath for > individual animations, but when trying to combine both animations the > behaviour is not the desired. The problem is that I want to change > dynamically the pivot point of the translation animation. In other > words, the rotation has to be always the same (centered in the model), > and it has also to translate around a dynamic pivot point. If I do > this separately, it works. But if I add both animations using addUpdateCallback, only the translation is working. > > I am a bit lost in the animationpath concept. Is it possible to add 2 > animationpaths to the same PositionAttitudeTransform? > The AnimationPathCallback doesn't support attached two AnimationPath. One could write your callback that does this but you'd need to make sure that local and transform origins are all consistent. As I said in my previous email I'd recommend using your own custom UpdateCallback. This way you can compute the path exactly for each frame as per your requirements. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

