Yes, I think so.
There is also this command which may be interesting for you :
--levels <begin_level> <end_level> Specify the range of levels that the
next source Texture or DEM will contribute to.

http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/CommandLineOptions





--
Christophe


2012/10/31 David Glenn <[email protected]>

> O.K. Then the -l command sets the limit of the LOD you can have and not
> how many LOD's your terrain is going to have! By default it maxes out at 30
> and the only reason to use it is to limit the LOD's (and detail) of your
> terrain, Right?
>
> D Glenn
>
>
> declic creation wrote:
> > Hi David,
> >
> > If osgdem get to the level where the texture resolution is the highest
> it stops, even if it's before the max number of levels you specified.
> > So L11 might be the last level with the highest resolution texture for
> your database.
> >
> >
> > --
> > Christophe
> >
> >
> > 2012/10/30 David Glenn < ()>
> >
> > >
> > > robertosfield wrote:
> > >
> > > > Hi David,
> > > >
> > > > I can't recall all the options off the top of my head so with the
> help
> > > > of osgdem --help and grep I get:
> > > >
> > > > $ osgdem --help | grep LOD
> > > > --LOD             Create a LOD'd database.
> > > > --PagedLOD        Create a PagedLOD'd database.
> > > > --subtile <LOD> <X> <Y>
> > > > -l <numOfLevels>  Specify the number of PagedLOD levels to generate.
> > > >
> > > > So the last one is the one you want, so just add a -l 5 or something
> > > > similar to your osgdem or vpbmaster command line.
> > > >
> > > > Robert.
> > > >
> > > >
> > > >
> > > > On 5 September 2012 23:44, David Glenn <> wrote:
> > > >
> > > >
> > > > > Greetings All!
> > > > >
> > > > > I'm just getting the time to do some real study on VPB and I had
> some questions about LOD and controlling it!
> > > > >
> > > > > First of all, I'm going to reverence a tool that I know “Terra
> Vista” for an example. If you don't know about this tool, I understand and
> try to explain in more detail.
> > > > >
> > > > > One of the tricks you can do in Terra Vista is that you can limit
> the amount of LOD's you can use in a given area over others. This allows
> you to build terrain that has higher level of detail in some areas (where
> it matters ) and allows other areas to max out at a lower level of detail.
> This in the end would make the terrain take up less space than of all of
> the terrain was at a high level of detail.
> > > > >
> > > > > I managed to get a group of satellite data at 1 meter resolution
> and it works fine, but it's taking up over 50 gigs of Hard disk space. I
> like to cut it back a bit so I can at lease maybe get it on a double layer
> DVD, if not , a blue ray disk.  I figure that if I can cut back on the
> resolution in areas that I don’t need to be at 1 meter resolution, I can
> cut the size in whole of the terrain to something more manageable.
> > > > >
> > > > > Dglenn
> > > > >
> > > > > ------------------------
> > > > > David Glenn
> > > > > ---------------
> > > > > D Glenn 3D Computer Graphics &amp; Media Systems.
> > > > > www.dglenn.com (http://www.dglenn.com)
> > > > >
> > > > > ------------------
> > > > > Read this topic online here:
> > > > > http://forum.openscenegraph.org/viewtopic.php?p=49791#49791 (
> http://forum.openscenegraph.org/viewtopic.php?p=49791#49791)
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > osg-users mailing list
> > > > >
> > > > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org(
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > > >
> > > > >
> > > > _______________________________________________
> > > > osg-users mailing list
> > > >
> > > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org(
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > >
> > > >  ------------------
> > > > Post generated by Mail2Forum
> > > >
> > >
> > >
> > > Well, I have made some headway on Paged LOD's and made some terrains
> files, but I also found something interesting and I was wondering is
> someone can explain this to me!
> > >
> > > When I make a terrain with -l set to 20, I get a bunch of files titled
> with the name, level of detail number, the X location in the grid and a Y
> location on the grid fallowed with "_subtile"! I figured that I would find
> at least 19 sets of files listed from L0 up to L19 or L20 but what I get is
> 12 sets listed from L0 to L11. Can anyone explain this to me? I'm in the
> middle of writing a paper on this and after reviewing code and files, I
> thought I knew what was going on, but now I'm confused!!   :?
> > >
> > > ------------------------
> > > David Glenn
> > > ---------------
> > > D Glenn 3D Computer Graphics &amp; Media Systems.
> > > www.dglenn.com (http://www.dglenn.com)
> > >
> > > ------------------
> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=50901#50901 (
> http://forum.openscenegraph.org/viewtopic.php?p=50901#50901)
> > >
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > osg-users mailing list
> > >  ()
> > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org(
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> > >
> >
> >
> >  ------------------
> > Post generated by Mail2Forum
>
>
> ------------------------
> David Glenn
> ---------------
> D Glenn 3D Computer Graphics &amp; Media Systems.
> www.dglenn.com
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=50922#50922
>
>
>
>
>
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