Greetings All!

I did some analytical research on the files that VPB makes and confirmed that 
the software builds a map to a LOD that is equal to the resolution of the 
texture being used and stops at that point. I also discovered that if add two 
different types of textures shay one that has 15 meters of resolution per pixel 
and another texture that has say 1 meter of resolution per pixel 
that it process all areas up to the point that the 15 meter data is exposed 
then continue on only the areas that only the 1 meter data is exposed. 

That’s very cool! :) 

The Question I have is the question that I know I'm going to get asked, is what 
the function that does this is? How does it determine where to stop relative to 
the size that makes up the area of the terrain? Maybe easier to ask, is there 
any paper that explains how this works?

... 
Thank you!
D Glenn

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David Glenn
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D Glenn 3D Computer Graphics & Media Systems.
www.dglenn.com

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http://forum.openscenegraph.org/viewtopic.php?p=50957#50957





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