Greetings All! I did some analytical research on the files that VPB makes and confirmed that the software builds a map to a LOD that is equal to the resolution of the texture being used and stops at that point. I also discovered that if add two different types of textures shay one that has 15 meters of resolution per pixel and another texture that has say 1 meter of resolution per pixel that it process all areas up to the point that the 15 meter data is exposed then continue on only the areas that only the 1 meter data is exposed.
That’s very cool! :) The Question I have is the question that I know I'm going to get asked, is what the function that does this is? How does it determine where to stop relative to the size that makes up the area of the terrain? Maybe easier to ask, is there any paper that explains how this works? ... Thank you! D Glenn ------------------------ David Glenn --------------- D Glenn 3D Computer Graphics & Media Systems. www.dglenn.com ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50957#50957 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

