What's the progress on this? And is there any open repository?
2012/9/17 Jeremy Moles <[email protected]> > On Tue, 2012-09-11 at 10:54 +0800, Wang Rui wrote: > > Hi Jeremy, > > > > Thanks for the tests and feedback. I'm focusing on creating a material > > system which may be a little similar to the Ogre one but will be very > > easy to integrate with OSG scenes. I'd like to also have a benchmark > > including a complete deferred shading pipeline in the near future to > > show others how OSG produces realistic worlds. :-) > > > > Your requirement could be easiliy implemented with one forward pass > > rendering the scene to a texture, and two deferred passes doing the > > blur work with the texture as input. A final compositing pass will > > make use of the outputs of the blur passes and output to a new > > texture. You can get and use the new texture then in the scene for > > your own purpose instead of direct displaying them on screen. I'd like > > to upload a DOF effect file and an updated example some days later to > > demonstrate how these work. > > Hi Wang, > > Did you ever get a chance to work up an example showing something like > this? I've been trying to get it to work using a modified blur-x/blur-y > approach from osgPPU, but have had no success. > > > Thanks, > > > > Wang Rui > > > > 2012/9/11 Jeremy Moles <[email protected]>: > > > On Mon, 2012-09-10 at 22:57 +0800, Wang Rui wrote: > > > This looks really cool so far. I'd be really interested to know if it > > > supports the following (and would be willing to create examples if > > > you're willing to help)... > > > > > > Scenario: I want to render an entire subgraph to an FBO texture once, > > > then apply 2 or more completely different shaders in some order, then > > > put the final result into a last texture to be used somewhere in the > > > scene. I'm doing a guassian blur, which typically applies two different > > > shaders for x and y. > > > > > > I have this working in osgPPU, but I think you already have enough to > do > > > it here, I just couldn't put the pieces together. :) > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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