Hello all

I have a camera postdrawcallback, and I want to draw a little scene-subgraph  
manually. So lets say for my subgraph I have a osg::Node as an entry point.
How can I call the drawImplementations of the objects inside this subgraph 
manually?

The reason for doing this is a post processing. I have quads with assigned 
textures that I want to draw in this postprocessing step. I know there is 
osgPPU but unfortunately it doesn't work with composite viewer so I decided to 
have my postpro implemented in the postdraw callback.

So, how can I draw nodes manually?

Regards
Daniel
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