Hi Daniel,

Is there a reason why you can't just use a osg::Camera that is drawn after
the main scene?

Robert.

On 21 November 2012 08:58, Daniel Schmid <[email protected]>wrote:

>  Hello all****
>
> ** **
>
> I have a camera postdrawcallback, and I want to draw a little
> scene-subgraph  manually. So lets say for my subgraph I have a osg::Node as
> an entry point.****
>
> How can I call the drawImplementations of the objects inside this subgraph
> manually?****
>
> ** **
>
> The reason for doing this is a post processing. I have quads with assigned
> textures that I want to draw in this postprocessing step. I know there is
> osgPPU but unfortunately it doesn’t work with composite viewer so I decided
> to have my postpro implemented in the postdraw callback.****
>
> ** **
>
> So, how can I draw nodes manually?****
>
> ** **
>
> Regards****
>
> Daniel****
>
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>
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