Hi Jan,
Thanks for the insight.  Press Alt-Enter to switch to windowed mode.

I only have one monitor at home and have not done any multi-monitor testing
or planning yet. Also, I figured it was premature to do anything like that
since I want to switch to SDL 2.0 eventually. I tried 2.0 about a month ago
and fullscreen didn't work at all, so the switch wasn't possible for this
release. Ryan Gordon has been busy trying to fix fullscreen on Linux once
and for all:
https://mail.gnome.org/archives/wm-spec-list/2012-October/msg00001.html

Another option (if fullscreen remains a mess on Linux) is to start the
Linux version in windowed mode. However, this can only work of the game can
reliably lock the mouse to the window during gameplay (if it leaves the
window and changes focus, you'll crash and die). I have had inconsistent
results with this so far.

I hear about similar problems on Windows with my old OpenGL screensavers,
and I have never heard of a solid catch-all multi-monitor solution on any
platform. Seems like it's only ever possible to get consistent behavior
with one monitor :(
--
Terry Welsh
www.reallyslick.com


Cool, well done!
>
> I have only a little nitpick - on Linux with Twinview the game starts
> stretched across both screens, making it unplayable (the ship is
> directly between the two monitors). Please, make sure that one can
> actually constrain the resolution and/or play in a window, don't rely on
> SDL setting up a full screen window for you. The problem with Twinview
> or Xinerama on Linux is a long standing, annoying SDL bug and the only
> way how to work it around for many games is to disable the second screen
> - annoying.
>
> Regards,
>
> Jan
>
>
>
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