> Great work! It really looks like a game where you need to practice to > get better, which I love. Graphically I love your particle effects (the > rotation with movement and all), the lighting on weapon impact, the way > the ship's thrust effect changes when you take damage, etc. Lots of > little things that show your attention to detail. > > My kids loved to find new and brutal ways to destroy the ship and/or > kill the little people. I guess that's one kind of emergent gameplay you > might not have planned for... :-) > Thanks J-S. Glad you spotted the attention to detail :) Some friends' kids have had the same sort of reaction. I was surprised that 6- to 10-year-olds seem to love this game more than the target audience (slightly patient old-school tunnel-flyer fans).
> About the multi-screen issues Jan mentioned, I didn't have any problem > like that on Windows 7 x64. Looks like SDL's handling of multi-screen > setups is inconsistent indeed. Any reason you didn't do your own > windowing based on GraphicsWindowWin32 and GraphicsWindowX11? You might > have more control that way. Using SDL for sound and input doesn't force > you to use it for windowing too... > I always prefer to let code so widely tested as SDL or OSG to do as much as possible, windowing included. I love developing on Linux, but windowing and packaging seem to be big issues. I supposed it's because of the scattered nature of Linux (many distros with many desktop managers, and packaging systems). > Good luck for the eventual release of the full game! > > J-S > OK, that wasn't really a complaint. I haven't had that issue with your game > myself, but it is something commonly overlooked so I wanted to bring it up. > > Regards, > > Jan Cool, I didn't take it as a complaint. Sorry if I gave you that impression. I really appreciate all the feedback, good or bad, so please don't hesitate to send more. - Terry _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

