Hello,

On Mon, Dec 3, 2012 at 2:30 AM, Terry Welsh <[email protected]> wrote:

> Ryan and Sam of SDL appear to be aware of the xrandr issues (and
> understand them a lot better than me), so I'm hoping this gets fixed
> properly with SDL 2.0. I'll keep your solution in mind if things don't
> improve.
>
> Graphics cards have had a lot of fill for a while now, so I am hoping
> to completely avoid in-game resolution choosing. Retrobooster has a
> fullscreen glow pass, which worried me about this at first. However,
> it runs plenty fast on Intel 2500 and 4000 at 1920x1200, so fill will
> probably only be an issue at 2560x1600 or on multi-monitor setups.
>


My idea behind being able to choose resolution is not performance, but
being able to force the game into
a "smaller" (one monitor only) setup. That is a workaround that (kinda)
works for ex. for World of Warcraft on Linux, which otherwise also suffers
from the SDL bug (thanks to Wine).


> Pressing Esc to pause, also releases the mouse. This seems to work
> well enough, and I haven't heard any user complaints so far.
> Hopefully, it will stay that way.
>

OK, that wasn't really a complaint. I haven't had that issue with your game
myself, but it is something commonly overlooked so I wanted to bring it up.

Regards,

Jan
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