Hello, On Mon, Dec 3, 2012 at 2:30 AM, Terry Welsh <[email protected]> wrote:
> Ryan and Sam of SDL appear to be aware of the xrandr issues (and > understand them a lot better than me), so I'm hoping this gets fixed > properly with SDL 2.0. I'll keep your solution in mind if things don't > improve. > > Graphics cards have had a lot of fill for a while now, so I am hoping > to completely avoid in-game resolution choosing. Retrobooster has a > fullscreen glow pass, which worried me about this at first. However, > it runs plenty fast on Intel 2500 and 4000 at 1920x1200, so fill will > probably only be an issue at 2560x1600 or on multi-monitor setups. > My idea behind being able to choose resolution is not performance, but being able to force the game into a "smaller" (one monitor only) setup. That is a workaround that (kinda) works for ex. for World of Warcraft on Linux, which otherwise also suffers from the SDL bug (thanks to Wine). > Pressing Esc to pause, also releases the mouse. This seems to work > well enough, and I haven't heard any user complaints so far. > Hopefully, it will stay that way. > OK, that wasn't really a complaint. I haven't had that issue with your game myself, but it is something commonly overlooked so I wanted to bring it up. Regards, Jan
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

