If I insert the line: vec4 worldVerts = osg_ViewMatrixInverse * gl_ModelViewMatrix * gl_Vertex;
into my vertex shader (without actually using it for anything, just declaring it) I get the following error: error C1008: undefined variable "osg_ViewMatrixInverse" Do I have to pass osg_ViewMatrixInverse as a uniform from the osg side or should I be able to use osg_ViewMatrixInverse in any GLSL code attached to an osg::Node without any extra effort? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51660#51660 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

