I looked around the web to try to figure out how to also get the camera XYZ in world space. According to sources I should be able to get the camera world coordinates from the last column of the inverse view matrix. Is this correct?
Code: vec3 cameraPositionWorldCoordinates; cameraPositionWorldCoordinates[0] = osg_ViewMatrixInverse[3][0]; cameraPositionWorldCoordinates[1] = osg_ViewMatrixInverse[3][1]; cameraPositionWorldCoordinates[2] = osg_ViewMatrixInverse[3][2]; ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51672#51672 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

