I looked around the web to try to figure out how to also get the camera XYZ in 
world space.  According to sources I should be able to get the camera world 
coordinates from the last column of the inverse view matrix.  Is this correct?


Code:

vec3 cameraPositionWorldCoordinates;
cameraPositionWorldCoordinates[0] = osg_ViewMatrixInverse[3][0];
cameraPositionWorldCoordinates[1] = osg_ViewMatrixInverse[3][1];
cameraPositionWorldCoordinates[2] = osg_ViewMatrixInverse[3][2];




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http://forum.openscenegraph.org/viewtopic.php?p=51672#51672





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