Hi

this is correct, camera position is osg_ViewMatrixInverse[3].xyz

Cheers.

21.12.2012, 17:25, "Ethan Fahy" <[email protected]>:
> I looked around the web to try to figure out how to also get the camera XYZ 
> in world space.  According to sources I should be able to get the camera 
> world coordinates from the last column of the inverse view matrix.  Is this 
> correct?
>
> Code:
>
> vec3 cameraPositionWorldCoordinates;
> cameraPositionWorldCoordinates[0] = osg_ViewMatrixInverse[3][0];
> cameraPositionWorldCoordinates[1] = osg_ViewMatrixInverse[3][1];
> cameraPositionWorldCoordinates[2] = osg_ViewMatrixInverse[3][2];
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=51672#51672
>
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