Hi If you are using shaders in your implementation, make sure you declared shader version with #version directive and check compilation log on warnings
Cheers. 26.12.2012, 22:02, "Mike Metcalf" <[email protected]>: > We've been attempting to implement an osgFX::outline node for highlighting > during mouse selection/hover. > > Our implementation works, except that the resulting outline ignores our calls > to setColor() and remains black at all times. Outline line widths properly > respond to calls to setWidth(). > > We gave a version of the app to a tester and he found that the outline was > appearing as yellow, as our source was requesting. > > We found his machine has an NVidia card running OpenGL 4.2. All of us > developers, for whom the outline is always black, are running NVidias with > OpenGL 3.3.0 or 3.2.0. > > Because our development machines cannot be updated to OpenGL 4.2, is there > something else we might do to correct this behavior? > > Thanks in advance! > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=51572#51572 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

