Hi

If you are using shaders in your implementation, make sure you declared shader 
version with #version directive and check compilation log on warnings

Cheers.

26.12.2012, 22:02, "Mike Metcalf" <[email protected]>:
> We've been attempting to implement an osgFX::outline node for highlighting 
> during mouse selection/hover.
>
> Our implementation works, except that the resulting outline ignores our calls 
> to setColor() and remains black at all times. Outline line widths properly 
> respond to calls to setWidth().
>
> We gave a version of the app to a tester and he found that the outline was 
> appearing as yellow, as our source was requesting.
>
> We found his machine has an NVidia card running OpenGL 4.2. All of us 
> developers, for whom the outline is always black, are running NVidias with 
> OpenGL 3.3.0 or 3.2.0.
>
> Because our development machines cannot be updated to OpenGL 4.2, is there 
> something else we might do to correct this behavior?
>
> Thanks in advance!
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=51572#51572
>
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