hybr,

Thanks for your reply. 

I've used vanilla openGL for years, but never Cg or GLSL, and I'm new to OSG. I 
am supposing that your suggestion is in relation to some shader code we might 
be using. If this is correct, this probably isn't part of the problem because 
the only shader code that I think is running is that which is within 
OpenSceneGraph, and the osgFX code in particular.

Is there a way for me to check the GLSL compiler warnings for GLSL shader code 
running from within osg?

Thanks again for your help.
-Mike

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