hybr, Thanks for your reply.
I've used vanilla openGL for years, but never Cg or GLSL, and I'm new to OSG. I am supposing that your suggestion is in relation to some shader code we might be using. If this is correct, this probably isn't part of the problem because the only shader code that I think is running is that which is within OpenSceneGraph, and the osgFX code in particular. Is there a way for me to check the GLSL compiler warnings for GLSL shader code running from within osg? Thanks again for your help. -Mike ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51735#51735 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

