Hi default osgFX implementation of mentioned effect seems to not use any shaders at all, and color applied through emissive color of material, so i think problem is somehere down in drivers. You can try different versions of them or rewrite outline effect to use some other way of coloring lines (like setting material diffuse color and disable lighting, or something other)
Cheers. 24.01.2013, 17:28, "Mike Metcalf" <[email protected]>: > hybr, > > Thanks for your reply. > > I've used vanilla openGL for years, but never Cg or GLSL, and I'm new to OSG. > I am supposing that your suggestion is in relation to some shader code we > might be using. If this is correct, this probably isn't part of the problem > because the only shader code that I think is running is that which is within > OpenSceneGraph, and the osgFX code in particular. > > Is there a way for me to check the GLSL compiler warnings for GLSL shader > code running from within osg? > > Thanks again for your help. > -Mike > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=51735#51735 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

