Hi Daniel, Yes, I've implemented own HDR/Bloom for use along with SilverLining sky/cloud. You may found my contribution to the SilverLining libray in its latest osgRecipes example. :-)
I once managed to submit my effect compositor and new shadow map code to the OSG core to build a deferred shading system for it. But I must delay my plan at present because of some client work. I may consider resubmit them in a few weeks. Wang Rui 2013/1/28 Daniel Schmid <[email protected]> > Hi Wang > > I'm using your VDSM implementation in my project, and also Silverlining > for atmosphere simulation. Did you implement your own tone-mapping (HDR) or > do you use Silverlining in the standard way? > > In case you use your own tone-mapping, I would be interested in some > sample code, because I didn't manage to achieve something that was usable... > > Thank you! > > Cheers, > Daniel > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52236#52236 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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