Hi Daniel,

Yes, I've implemented own HDR/Bloom for use along with SilverLining
sky/cloud. You may found my contribution to the SilverLining libray in its
latest osgRecipes example. :-)

I once managed to submit my effect compositor and new shadow map code to
the OSG core to build a deferred shading system for it. But I must delay my
plan at present because of some client work. I may consider resubmit them
in a few weeks.

Wang Rui





2013/1/28 Daniel Schmid <[email protected]>

> Hi Wang
>
> I'm using your VDSM implementation in my project, and also Silverlining
> for atmosphere simulation. Did you implement your own tone-mapping (HDR) or
> do you use Silverlining in the standard way?
>
> In case you use your own tone-mapping, I would be interested in some
> sample code, because I didn't manage to achieve something that was usable...
>
> Thank you!
>
> Cheers,
> Daniel
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=52236#52236
>
>
>
>
>
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