Hi all,

I'd love to share some snapshots of my present work, which lasts for half a
months and depends heavily on a modified version of osgShadow and the OSG
effect compositor in developing. The scene is from part of a CBD area in
Beijing, and it will be shown on a wall with four projectors at last. I use
VDSM with additional PSSM support and customized shaders to provide
real-time illumination and shadowing. And the compositor which is currently
maintained in osgRecipes is used to add glow effect and final color
grading. SilverLining SDK is used for sky and cloud rendering.

The scene includes only a few refined building models, but with OSG's
dynamic paging ability we can easily support very large city with nearly
the same rendering quality. I will be glad to submit both the shadow and
compositor functionality to OSG core at the end of this year, or at the
beginning of next year (as Robert is busy at present :-) and hope it could
be improved again and again and also help other develop their applications.

Current city models may not be suitable for open source use so I may have
to find and commit a copyleft set of models along with the coming
submissions. It would be appreciated if somebody could provide me some at
that time.

Cheers,

Wang Rui


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