You should investigate further about what are failing in your compilation
and fix it, as I don't have your computer in front of me I can't say much
more.

Sorry.



2013/2/1 Koduri Lakshmi <[email protected]>

> Hi Jordi Torres,
>
> Thank you very much for the help. I did that in .cpp file as follows
>
>
>
> Code:
>        img = osgDB::readImageFile(filename);
>         videoStream[idx] = dynamic_cast<osg::ImageStream*>(img);
>
>         if (videoStream[idx].valid())
>         {
>                 LOG( "Got movie");
>                 videoStream[idx]->setLoopingMode(
> osg::ImageStream::NO_LOOPING);
>
>         }
>         else
>            {
>                   LOG( "No movie!");
>            }
>
>          aspectRatio = (float)img->t() / (float)img->s();
>          videoWidth = img->t();
>          videoHeight =img->s();
>
>          mVideoTexture = new osg::Texture2D;
>          geode = new osg::Geode;
>          mVideoTexture->setImage( videoStream[idx].get() );
>
>          geode->addDrawable(osg::createTexturedQuadGeometry(
>                          osg::Vec3(0, 0, 0),
>                          osg::Vec3(videoWidth, 0, 0),
>                          osg::Vec3(0, 0, videoHeight)
>                          ));
>
> geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, mVideoTexture,
> osg::StateAttribute::ON );
>                 mtForMarker[idx] = new osg::MatrixTransform();
>                  mtForMarker[idx]->addChild(geode.get());
>
>
>                  modelSwitch->addChild(mtForMarker[idx]);
>
>
>
>
> but it is not compiling. When I gave "nkd-build" then getting above said
> errors. I think these are linker errors. How to use ffmpeg plugin-in my
> code.
>
>
>
> ...
>
>
> Thank you!
>
> Cheers,
> Koduri
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=52325#52325
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
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