Hi osg max exporter does export all kind of maps but it does not preserve semantics on most of them so they does not work correctly. IIRC diffuse, reflections and opacity maps are correctly exported. You should either write shader or change osg::TexEnvCombine on stateset in question so that your emission texture will blend additively.
Cheers. 11.02.2013, 22:07, "Xomes Ss" <[email protected]>: > Hi, > > I am trying to export my object (simple traffic light) from 3ds max 2010 to > Delta3d, and am using the OSGexporter. > This object holds both a Diffuse map, and a Self-Illumination map (to make > red, orange or green light up). However if I export both theses maps, the > diffuse map shows in black, except for where the Self-illumination map is not > black (see attachement). > How do I export these maps both? The .osg file looks good IMO, since the > first lines are: > > " > MatrixTransform { > DataVariance STATIC > name "Scene Root" > nodeMask 0xffffffff > cullingActive TRUE > description "# osgmaxexp material data > Name 07 - Default > Map Diffuse 0 1 images\\TL_Diffuse.tga UVMAP_EXPLICIT > Map Self-Illumination 1 1 images\\TL_Self_illum_green.tga UVMAP_EXPLICIT > " > > Thank you! > > Cheers, > Xomes > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52169#52169 > > Attachments: > http://forum.openscenegraph.org//files/problem_self_illumination_358.jpg > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

