With all postprocessing solutions I checked out so far, they all have the same issue: they lack support of multiple viewports (for instance using CompositeViewer) and they all need some additional elements (camera, quads, etc) being added to the scene graph.
My expectation of a postprocessing framework is this: - It doesn't impact the scenegraph, since it is something that happens after the whole geometry is rendered, therefore it must be completely separated. - It must be compatible with multiple views Why is there no postprocessing framework that can be attached/inserted into a FinalDraw or PostDraw call of the main camera? This is the place I expect postpro to happen! Right now I'm using osgPPU and I modified it to work with CompositeViewer and multiple views, but still I'm forced to have one postprocessing camera (including its whole unit pipeline) per view stored in the scenegraph. Cheers, Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52683#52683 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

