With all postprocessing solutions I checked out so far, they all have the same 
issue: they lack support of multiple viewports (for instance using 
CompositeViewer) and they all need some additional elements (camera, quads, 
etc) being added to the scene graph. 

My expectation of a postprocessing framework is this:
- It doesn't impact the scenegraph, since it is something that happens after 
the whole geometry is rendered, therefore it must be completely separated.
- It must be compatible with multiple views

Why is there no postprocessing framework that can be attached/inserted into a 
FinalDraw or PostDraw call of the main camera? This is the place I expect 
postpro to happen!

Right now I'm using osgPPU and I modified it to work with CompositeViewer and 
multiple views, but still I'm forced to have one postprocessing camera 
(including its whole unit pipeline) per view stored in the scenegraph. 

Cheers,
Daniel

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http://forum.openscenegraph.org/viewtopic.php?p=52683#52683





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