Hi,
> the concept of post-processing is inherently non-spatial, so it really > doesn't belong in a scene graph at all => this is why I think we should be able to execute a render pass on an arbitrary camera : the subgraph of this camera may not have a spatial organization, but a process-logic organization > Wouldn't it be better to have a list of dedicated RTT objects as described by > Rui, and process them as a Camera post-draw callback => this also my idea : have a dedicated "executeCamera" method which take a camera and a state as arguments : with that we can call it from a final / post draw call back. Rather than a list of dedicated RTT objects which will never cover all the diferent use cases, I think this is better to re-use the camera class with it's subgraph, which already works well : by building different small sub-graph we can implement different processing (with a render quad as input, or with a point cloud, or with anything else). Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52688#52688 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

