It is compiled. There are no issues with the build. The compiled osg is
under
[cmake_install_prefix]/obj/local/armeabi
Available Android targets:
----------
id: 1 or "android-17"
Name: Android 4.2.2
Type: Platform
API level: 17
Revision: 2
Skins: WQVGA400, WXGA720, WVGA800 (default), WQVGA432, QVGA, HVGA,
WXGA800-7in, WXGA800, WVGA854, WSVGA
ABIs : armeabi-v7a
----------
id: 2 or "Google Inc.:Google APIs:17"
Name: Google APIs
Type: Add-On
Vendor: Google Inc.
Revision: 2
Description: Android + Google APIs
Based on Android 4.2.2 (API level 17)
Libraries:
* com.google.android.media.effects (effects.jar)
Collection of video effects
* com.android.future.usb.accessory (usb.jar)
API for USB Accessories
* com.google.android.maps (maps.jar)
API for Google Maps
Skins: WVGA854, WQVGA400, WSVGA, WXGA800-7in, WXGA720, HVGA, WQVGA432,
QVGA, WVGA800 (default), WXGA800
ABIs : armeabi-v7a
So it is build with this "abi". However, the targets supported by the sdk
are these:
On Thu, Apr 11, 2013 at 3:22 PM, Jorge Izquierdo Ciges <[email protected]>wrote:
> I don't understand your last message... the compiled osg will be under
> [cmake_install_prefix]/lib/ABI
>
>
> 2013/4/11 Trajce Nikolov NICK <[email protected]>
>
>> HI,
>>
>> I have built all from scratch with the suggested "armeabi" only, and the
>> same results. Interesting what I am seeing is when I do
>>
>> $ANDROID_SDK/tools/android list targets
>>
>> I see only two targets and both for armeabi-v7a ..... can this be an
>> issue?
>>
>> Nick
>>
>>
>> On Thu, Apr 11, 2013 at 12:44 PM, Jan Ciger <[email protected]> wrote:
>>
>>> Hello,
>>>
>>> On Thu, Apr 11, 2013 at 12:05 PM, Trajce Nikolov NICK <
>>> [email protected]> wrote:
>>>
>>>>
>>>> Good question. That is the purpose of the community I guess. While back
>>>> when while I was more active with this list I used to support people just
>>>> because. Also, I work as freelance so I know that all the knowledge gained
>>>> here or there is valuable and is worth of money. It is based on the
>>>> supportive attitude I believe people from this list have.
>>>>
>>>
>>> I have no problem helping people out neither - others have helped me too
>>> when I had some issues with OSG in the past. That isn't the issue.
>>>
>>> However, I think it is at least courteous to first actually "do the
>>> homework" first, be it reading the available documentation, searching list
>>> archives, etc.). The main reason is that then you can ask the right
>>> questions - saving time for everyone, because the person trying to help you
>>> doesn't need to guide you through the basics first (and have to do it all
>>> over again in a week or two when someone else asks the same question).
>>>
>>> It is a simple matter of respecting the time of others.
>>> Saying, paraphrasing, "I don't have time to read the docs, just help me
>>> out" is not very respectful in that regard.
>>>
>>>
>>>> Thanks again for the time you spent and the know how you shared with
>>>> me - actually you helped me a lot. And I promise I will read the specs ;-)
>>>>
>>>
>>>
>>> Welcome :) Keep us posted how the debugging goes.
>>>
>>> Regards,
>>>
>>> Jan
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>> --
>> trajce nikolov nick
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
--
trajce nikolov nick
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