It is compiled. There are no issues with the build. The compiled osg is under [cmake_install_prefix]/obj/local/armeabi Available Android targets: ---------- id: 1 or "android-17" Name: Android 4.2.2 Type: Platform API level: 17 Revision: 2 Skins: WQVGA400, WXGA720, WVGA800 (default), WQVGA432, QVGA, HVGA, WXGA800-7in, WXGA800, WVGA854, WSVGA ABIs : armeabi-v7a ---------- id: 2 or "Google Inc.:Google APIs:17" Name: Google APIs Type: Add-On Vendor: Google Inc. Revision: 2 Description: Android + Google APIs Based on Android 4.2.2 (API level 17) Libraries: * com.google.android.media.effects (effects.jar) Collection of video effects * com.android.future.usb.accessory (usb.jar) API for USB Accessories * com.google.android.maps (maps.jar) API for Google Maps Skins: WVGA854, WQVGA400, WSVGA, WXGA800-7in, WXGA720, HVGA, WQVGA432, QVGA, WVGA800 (default), WXGA800 ABIs : armeabi-v7a
So it is build with this "abi". However, the targets supported by the sdk are these: On Thu, Apr 11, 2013 at 3:22 PM, Jorge Izquierdo Ciges <jori...@gmail.com>wrote: > I don't understand your last message... the compiled osg will be under > [cmake_install_prefix]/lib/ABI > > > 2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com> > >> HI, >> >> I have built all from scratch with the suggested "armeabi" only, and the >> same results. Interesting what I am seeing is when I do >> >> $ANDROID_SDK/tools/android list targets >> >> I see only two targets and both for armeabi-v7a ..... can this be an >> issue? >> >> Nick >> >> >> On Thu, Apr 11, 2013 at 12:44 PM, Jan Ciger <jan.ci...@gmail.com> wrote: >> >>> Hello, >>> >>> On Thu, Apr 11, 2013 at 12:05 PM, Trajce Nikolov NICK < >>> trajce.nikolov.n...@gmail.com> wrote: >>> >>>> >>>> Good question. That is the purpose of the community I guess. While back >>>> when while I was more active with this list I used to support people just >>>> because. Also, I work as freelance so I know that all the knowledge gained >>>> here or there is valuable and is worth of money. It is based on the >>>> supportive attitude I believe people from this list have. >>>> >>> >>> I have no problem helping people out neither - others have helped me too >>> when I had some issues with OSG in the past. That isn't the issue. >>> >>> However, I think it is at least courteous to first actually "do the >>> homework" first, be it reading the available documentation, searching list >>> archives, etc.). The main reason is that then you can ask the right >>> questions - saving time for everyone, because the person trying to help you >>> doesn't need to guide you through the basics first (and have to do it all >>> over again in a week or two when someone else asks the same question). >>> >>> It is a simple matter of respecting the time of others. >>> Saying, paraphrasing, "I don't have time to read the docs, just help me >>> out" is not very respectful in that regard. >>> >>> >>>> Thanks again for the time you spent and the know how you shared with >>>> me - actually you helped me a lot. And I promise I will read the specs ;-) >>>> >>> >>> >>> Welcome :) Keep us posted how the debugging goes. >>> >>> Regards, >>> >>> Jan >>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> >> -- >> trajce nikolov nick >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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