It varies from the NDK that things are build and Eclipse version (? I am sure something behind it).
With the latest NDK r8e when I build the sample it says: Fatal error: invalid -march= option: `armv5te' any clue? Nick On Thu, Apr 11, 2013 at 6:50 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Just a question. Can the 3rd party libs be compiled with some switches? > Are you using the one pre-built available on wiki? > > Nick > > > On Thu, Apr 11, 2013 at 6:11 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Jan, >> >> I am setting up properly now everything from scratch, reading all over >> web ... I want to be sure and to learn how to setup the dev env first. >> Eclipse is something new to me (Visual Studio and vi guy till now :) ..), >> as well android as you already know. How to set up the build to use v5? I >> assume the NDK have all the platforms (as Jorge mentioned somewhere in the >> conversation). Any hints on this? >> >> Thanks again a bunch >> >> Nick >> >> >> On Thu, Apr 11, 2013 at 5:52 PM, Jan Ciger <jan.ci...@gmail.com> wrote: >> >>> Hi Trajce, >>> >>> >>> On Thu, Apr 11, 2013 at 3:50 PM, Trajce Nikolov NICK < >>> trajce.nikolov.n...@gmail.com> wrote: >>> >>>> Hi Jorge, >>>> >>>> good to know. thanks for clearing some of my confusions. >>>> >>>> But, I have tried to run it on few Samsung Galaxy models and the same >>>> behavior .. Starts for a while, I can even press the Light On/OFF button >>>> but no blusih osg screen :/ .... I got this development machine somewhat >>>> setup so I am doing now all the setup based on specs, docs (as Jan >>>> suggested :) ...) just to make sure all is proper installed and I >>>> understand each of the steps correctly. Interesting is that an Ogre3D >>>> application is running with armeabi-v7a. and that was my first build >>>> based on your page .. >>>> >>> >>> OSG runs with no problem with the armeabi-v7a too. The idea of compiling >>> for the older armeabi is to avoid any potential problems with the optional >>> Neon instruction support that your hardware may not have (armeabi doesn't >>> contain those instructions).and any other compatibility issues your CPU may >>> have, as not all ARMs are the same. The old v. 5 armeabi is compatible with >>> practically everything on the market, the newer v. 7 ABI works with most, >>> but then you have to be careful about compilation switches (Neon/no Neon, >>> optimalization, etc.) because not every chip support every optional feature >>> in that ABI. So if you aren't sure, stick with the old armeabi. >>> >>> Regards, >>> >>> Jan >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> >> -- >> trajce nikolov nick >> > > > > -- > trajce nikolov nick > -- trajce nikolov nick
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