I am studying computer graphics at my university and I have a few questions about OSG.
Does OSG use the core profile? Are scenegraphs in general suited for games? Yesterday my professor said that scenegraphs are too expensive for games. (because of many state changes) Unfortunately he didn't mention an alternative. I also couldn't find any information about this topic. I only know that Ogre3d is using an scenegraph too. I also saw that there are many different implementations of scenegraphs, like BSP octree etc. Is OSG suited for a game engine? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53714#53714 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

